How to install mods in gta san andreas. Installing mods in GTA San Andreas

You all know that mods from our site are installed automatically. To add a mod to a site, it’s no longer enough to simply download an archive with instructions. However, we have tried to simplify the addition as much as possible. Now I will tell you what needs to be done for this.

Video instructions for adding modifications to the site from DEMON91052

In your custom menu (top right) there are now two additional items, these are Add Mod and My Mods. On the page "My mods" There is a list of all the modifications you have previously added. Since you most likely have not added a single mod yet, I will talk about this point later. Now go to the Add a mod page.
Before you is the following picture:

On this page you generate data for the future mod installer. First you need to fill in basic information such as "Name", "Short description", "Author's nickname" "author's email" "Author's website" "Converter", "Mark" "Model". You usually see all this data when you run the mod installer. Only the field is required to be filled in "Name", but try to fill in all fields. Don't forget to indicate the authors, after all, it is thanks to their work that we have these fashions. If you add a car mod, be sure to indicate it Mark And Model, so that the mod falls into the desired category of our File Catalog.
Next you need to select the version of the game ( Vice City, San Andreas, GTA 4) for which this mod is intended. After selecting the version, you can add the remaining data.
(As an example, I will add a car mod to GTA San Andreas - Pagani Huayra ver. 1.1. Look carefully at how I filled out the fields).

Choose Category, in which the mod will be placed (in my example, this is the category - GTA San Andreas Cars).
We also choose Replaceable model to replace which the author made this mod (in my example, the author defaulted to this model as a replacement - Buffalo). When you select a replacement model, the standard settings of the car from the game are automatically substituted in the Settings tab. Next I will show how we will change these settings. And we indicate whether the added mod uses the CLEO library. (In my example, the CLEO library is not required)

Below you have 4 tabs: To IMG, To Folder, Settings and Lines. Each tab has a tooltip that describes what it does. For a hint to appear, simply hover your mouse over the question mark next to the tab you are interested in.

In the first tab - In IMG- you must provide the installer with files that should be placed in any *.img archive. If this is not required, then you can leave nothing in this tab. To download files click on the button "Download files"(it may appear with a slight delay) and select the files you need. You can have several at once. After selecting the files on your computer, click the button "Open".
(Since I’m adding a car mod, I need to upload the files of the model being added to this tab: buffalo.dff and buffalo.txd)

The files you select will immediately begin to be uploaded to the server. If you change your mind, you can stop downloading by clicking on the “Cancel all downloads” button or you can remove any from the queue separate file by clicking on the cross next to it. For each file you must specify the path to the *.img archive. The path is relative to the game folder without a leading slash. When downloading, all files are assigned a *.img archive by default ( models\gta3.img for GTA SA,VC or pc\models\cdimages\vehicles.img for GTA IV). The default path can be changed by clicking on the pencil icon next to it.

Each already downloaded file can be edited or deleted. Therefore, at any time you can change the path to the *.img archive or the name of the added file.

For the mod that I am adding as an example, the author provided painting work. Accordingly, I also upload these paint jobs to the B IMG (these are four textures with paint jobs: buffalo1.txd, buffalo2.txd, buffalo3.txd, buffalo4.txd). This is what my completed tab looks like now In IMG:

To a folder.
If, when installing a mod, you need to add or replace some files in the game folder, then this can be done in the second tab - To a folder. Everything is the same as when adding to *.img, only the path must be specified not to the file, but to the folder to which we are copying. If you need to copy directly to the game folder (the root folder of the game, where the gta_sa.exe file is located), then leave the path empty. If you need to place the file in a subfolder, then specify the path to it (for example data, or CLEO, or common\data).
(I'm adding a regular car mod without support for the CLEO library or any other functions, so I'm skipping this tab because I have nothing to add to it)

Settings.
On the third tab you need to enter various settings for transport:
- wheel size and frequency of appearance of cars - vehicles.ide;
- characteristics, control settings and behavior of the car - handling.cfg;
- transport color - carcols.dat;
- availability of tuning - carmods.dat (only for GTA SA).
When choosing Replacement model fields are automatically filled in on this tab standard settings from the game. Standard settings are suitable for mods only in isolated cases, so do not forget to make your own settings for the added mod. Next I will tell you how to do this

We make the settings.
For your convenience, we have come up with a simplified addition. If you have a regular mod, for example a new car model, then you can quickly make settings by downloading the ReadMe file included with the mod. To do this, click on the button "Download ReadMe" in the block "Easy addition" and select this same ReadMe file. After it is loaded, the system will try to recognize the settings and enter them into the table.
Also, for your convenience, we have come up with another option for simplifying adding settings. Click on the "Add settings" button and you will see fields for making settings (I add Pagani Huayra ver. 1.1, which replaces the Buffalo in the game. To make new control settings, I fill out this tab):

Just copy here the lines that need to be replaced in these standard files, click on the button "OK" and they will be automatically added to the table.
And here are the new settings I made:

Lines.
Adding the settings described in the previous tab is only suitable when adding a regular transport mod, i.e. a new car, motorcycle, helicopter, etc. Of course, the majority of such mods are, but sometimes it is necessary to replace or add lines in files for more complex mods. This is what the last fourth tab is for - Lines. Here's a manual addition. Click on the button "Add" and you will see an adding form where you need to fill in the lines (file path, search type, phrase, new line), but more on that next time (I'm adding a regular car mod without any changes to other game files, so I'm skipping this tab because I have nothing to add to it).

After all the necessary parameters have been entered, you must enter the code from the picture and you can press the button "Add mod." If everything is correct, a message indicating the successful addition of the mod will appear on the screen:

Next, let's move on to the list of your modifications. This is the My Mods item in the user menu.
On this page you can view the list of your modifications, download, edit, add screenshots and videos, and also delete any of your mods. You can edit and delete a modification until you submit it for publication (green arrow).

So, after generating the mod, we need to download it and check its functionality before publishing it, and also take screenshots of it in the game (we do not publish mods without screenshots on the site!).
(Lately we've been getting a lot of questions about how to take a screenshot from a game. That's why We post detailed instructions: How to take a screenshot of a game screen).
1. Click on the icon "Download"- marked with a red circle in the screenshot above - a new standard window will open for downloading files from our server.
2. Download the mod you just generated.
3. Install it into the game.
4. Find the installed mod in the game and check its functionality. In my case, this mod is a car; to quickly find it in the game I use a trainer: GTA San Andreas Crazy Trainer.
5. Take screenshots (at least 3 from different angles, preferably 5 or more). As I indicated above, it is very convenient to take screenshots in the game using Fraps.
6. Exit the game and go to the My Mods section on the website to add the screenshots you just took and send the file for publication.

Adding screenshots to the generated mod.

To go to the section Screenshot management- click on the camera icon - marked with a red circle in the screenshot below:

The page opens "Screenshot management". To upload screenshots, click on the button "Download files"(it may appear with a slight delay) and select the desired screenshots. You can have several at once. After selecting, click the button "Open" and they will start uploading to the server:

If during the process of uploading screenshots you uploaded an extra one or you simply did not like the uploaded screenshot, then you can always delete it by hovering the mouse cursor over it and clicking on the “cross” - the screenshot will be deleted immediately. You can also sort the screenshots in the order you need - just drag and drop the screenshot. The screenshot that comes first will be featured on home page site.

This article will talk about how to install mods for GTA: San Andreas. Installing mods is good way diversify the gameplay. By using this method It will be possible to modify many elements of both the game interface itself and individual configurations, such as textures, models and much more.

Preparatory stage

There are many ways to install mods on GTA: San Andreas. This can be done using a variety of auxiliary programs, or by simply replacing files in the game directory. And if in the second case there is no need to do any manipulations before installing mods, then in the first it is necessary.

So, before installing mods for GTA: San Andreas, you will need to download some programs that will help carry out that very installation. The first program presented will be Crazy IMG Edition. It is this that is useful when working with dff and txd extension files. Also download and install the TXD Workshop program so that you can work with sight mods.

In general, this will be enough. Now we can safely move on to how to install mods for GTA: San Andreas.

Where can I get mods?

We also need to touch on the topic of where it is better to get mods from. After all, everyone knows that when downloading something from the Internet, you always run the risk of introducing a virus to your computer. There are a lot of sites that host mods, and not everyone can boast of the purity of their content. It often happens that malicious content is also placed in the archive with a mod. software. Now we will tell you where to download this archive from without risk to your computer.

Let's look at three sites that can be proud of the services they provide, because by downloading content, you will never introduce a virus to your computer. These sites are: GTAViceCity, LibertyCity and AR Mods.

It’s also worth noting that you can download “GTA: San Andreas” with mods installed.

Installing the mod: first method

Now let's move directly to how to correctly install the mod for the game "GTA: San Andreas". Now the first installation method will be presented, but not the only one. The method is the simplest and does not need to be mastered, but it still makes sense to talk about it here so that there are no additional questions left.

For example, let's look at installing a weapon mod that will be downloaded from the GTAViceCity website. This method will involve installation using an automatic launcher that does all the work for you.

So, when the user has entered the site, in the left panel in the “GTA: San Andreas” section, select “Weapons” in the “File” field. Now you should find and download the mod you like. As you can see, the archive will be downloaded next. Once downloaded, you don't even need to unpack it. Just open and double click on the file with the exe extension.

A window will appear in front of you automatic installation fashion. All you need to do is specify the path to the game folder in the appropriate field. After you do this, all you have to do is click the “Install” button. If everything went well, the user will be notified with a message. After this, you can safely close the installer and launch the game.

Installing the mod: second method

Now let's move on to the second method of installing mods. Unlike the first one, it will be somewhat more complicated, but such mods are much more common, so you will definitely need to consider it. And we will look at the example of "GTA: San Andreas" on how to install car mods. This time we will use the LibertyCity website to download the mod. So, let's go to it and download the mod to the car from the appropriate section.

When the archive is downloaded to your computer, find it and unzip it to a convenient location. Be sure to remember the path to the files, since you will have to specify it later. In the meantime, you need to open the downloaded program called Crazy IMG Tools, which was mentioned at the beginning of the article.

In the window that opens, click on the “File” field, which is located on the top panel. From the menu, select the "Open" tab. Now you need to find the path to the file from the game directory for GTA3. To find it, enter the game folder and go to the Models location - that’s where the desired object is located. Select it and click the "Open" button.

Now on the top panel you need to select the “Edit” item, and in the menu - “Add with replacement”. A window will open in front of you again. This time we should pave the way to the previously downloaded files that we unzipped. So, go to the folder where they are located, select them and click on the “Open” button.

Now we need to rebuild the archive again. To do this, click the "File" button and click on the item of the same name. The system will definitely ask if you are sure that you want to rebuild the archive. You should select the answer “Yes” and click the “Save” button in the window that opens. This way the user confirms the replacement.

All you have to do is wait for the process to complete. This will be indicated by the inscription “Archive is open”, which is shown in the lower left corner of the window. If this is the case, then close the window and launch the game - the mod has been successfully installed.

By the way, in the same way you can install the “GTA: San Andreas” mod - parkour and your hero in the game will learn to perform beautiful acrobatic tricks.

Installing the mod on the sight

The next type of mod installation will be related to the sight. Using the manipulations described below, you can easily change the sight icon to your taste.

So, first of all, log into the site with this type of mod. In our case, Improve3d Crosshairs. Select the desired category and download the PNG image to your computer. Be sure to remember where you saved this file.

Now you will need to use the TXD Workshop program, which was presented at the beginning of the article. Having opened it, click on Open TXD, which is located on the top panel. In the window that opens, you need to pave the way to an already familiar Models folder, which is located in the root folder of the game. There, this time you need to select the hud.txd file.

Now all the icons found in the game appear in the main program window. We only need one - the sight icon, find it under the name siteM16. Next, select the object and click on the “Import” button. As a result, a window will open. In it you need to pave the way to the downloaded sight. Click "Open" and the crosshair will be replaced. All that remains is to use the "Save TXD" button.

Changing fonts in the game

In general, we talked about installing mods, but finally we can briefly mention how you can install new fonts in the game. This operation is quite simple, and absolutely any user can handle it, at least not any additional programs no need to download.

So, find some font for the game on the Internet and download it to your computer. Make sure it is called fonts with a txd extension. Now open the game folder and go further to Models. Now copy and replace the downloaded file to this folder. So, in a few clicks, the font in the game was changed to a new one.

Installing mods on GTA 5 does not require much effort. There are two types of modifications: scripted and regular.

Script modifications come as additional files, do not make any changes to the original game files and can be easily removed.

Regular mods make changes to the game files and are installed by replacing them with modder files (most often using the OpenIV program), which can cause errors in the game. Tips on how to protect yourself from unpleasant situations will be described below.

Before you begin installation, please pay attention to a few essential points, which may influence your desire to drive around Los Santos in a Lamborghini or spawn yourself a lot of money:

  1. Developer Rockstar Games officially opposes the use of mods in the game GTA 5. Many at first could not believe it, because modifications have always been a part of all series, bringing a second life and additional interest to the gameplay. But with the advent of the Online mode, many began to use mods for their own advantage over other players. If you appear in GTA Online with the mod installed, you risk getting banned forever.
  2. If you have installed NET Framework 4.0 and higher or Visual C++ 2013 for a 64-bit system, modifications may not work, but this is not a prerequisite.

Script mods also come in several types, which require special plugins to support. Mods with the .asi and .ini extensions are installed based on the Script Hook V plugin; with the .lua extension - based on Script Hook V and LUA Plugin; with dll, .cs, .vb extension - based on Script Hook V and ScriptHookV.NET.

Installation of script mods with .asi and .ini extensions based on
Script Hook V

  1. Download. Important to use current version plugin. All plugins and mods on our website are updated regularly.
  2. To install mods, just copy the .asi and .ini files there, to the root folder.
  3. You can launch the game and enable modifications. There are mods that do not require special activation; others are activated by pressing a button provided by the developer. To find out, read the description of the mod.

Installing script mods with the .lua extension based on
Script Hook V and LUA Plugin

  1. Download and install.
  2. Download.
  3. Unzip files including folders to the root folder Grand Theft Auto V, where GTA5.exe is located.
  4. Mods of the .lua family and configuration files with the .ini extension, if any, are copied to the addins folder (the full path looks something like this: Grand Thef Auto 5/scripts/addins/).
  5. Launch the game.


Installation of script mods with dll, .cs, .vb extension based on
Script Hook V and ScriptHookV.Net

  1. Download and install.
  2. Download.
  3. Unzip the files into the Grand root folder Theft Auto V, where GTA5.exe is located.
  4. Mods of the dll, .cs, .vb family are copied to the scripts folder in the root of Grand Theft Auto V. The scripts folder is created after logging into the game. If you just installed ScriptHookV.Net, create the scripts folder manually. Configuration files with the .ini extension are copied there.
  5. Launch the game!

All car mods are installed using a special archive editor for GTA 5 and other games - Open IV. It replaces the original game files with modified ones. For the application to work, you need an installed ASI plugin - . To install modifications on vehicles, do the following:

  1. Download and install the program.
  2. Launch the application and specify the location of GTA5.exe.
  1. Next you need to open the file installation path. It may vary depending on the type of modification. To find out, just read the instructions after the description of each mod on our website or the manual in the archive with files. The main installation paths for the machines look like this:
    • GTA5\x64e.rpf\levels\gta5\vehicles.rpf\
    • GTA5\update\x64\dlcpacks\patchday2ng\levels\gta5\vehicles.rpf\
    • GTA5\x64w.rpf\dlcpacks\mphipster\dlc.rpf\x64\levels\gta5\vehicles\mphipstervehicles.rpf\.
  1. We recommend that before each replacement, you export the original files to your computer, so that in case of errors, you can restore your original cars and vehicles.

How to avoid getting banned for using mods in GTA 5

Owners of pirated versions need not worry. Access to the Online mode is closed in any case, you can safely install any add-ons.

For those who bought the game, we recommend using the program. Firstly, it stores all mods separately and connects them to the game through a different folder. Secondly, it blocks GTA5.exe for GTA Online if at least one mod is enabled, and Social Club goes into offline mode. The program will only help with script modifications, and machines installed through OpenIV will have to be deleted before each login online mode.

If you have any questions or difficulties during the installation process, describe your actions in the comments below the article and we will help you with a solution.

Found a typo? Select the text and press Ctrl + Enter

Do you want to know how to install various mods on the PC version of Gta 5? This detailed instructions describing the procedure for installing various mods on GTA 5.
Lately, I have been increasingly faced with questions about installing mods that I post on the site. In this article I will briefly but succinctly tell you how mods, scripts, cars are installed on your version of GTA 5, I will take screenshots, I hope there will be no more questions.

This article is aimed at the younger generation, for people who do not understand at all how to install mods.

So, what is needed to install and use mods in Gta 5?
1) Computer version of gta 5.
2) Attentiveness.
3) The ability to copy files from folder to folder, open archives.

What mods are there for the game Gta 5?

On this moment exists 3 types of mods for this wonderful game.
First type: Script mods, these mods do not require editing game files, are installed as simply as possible.
Second type: Mods are installed inside the game itself, game files are edited and replaced special program, are a little more difficult to install.
Third type: Program mods, launched before the game starts, and change something in the game, are quite simple, but not widespread, there are very few of them.


Is it possible to get banned for using mods on a licensed version of the game?

Yes, you can get a ban, but only when you go online.
When using script mods, you can play online; standard loaders (more on this later) turn off scripts when you go online.
Basically, you can get a ban when trying to play with modified game files, although when you go online, the game checks the files and may force you to reload the modified files (Steam will download them itself).
However, it is better to be on the safe side by following a few rules.


Rules on how to protect yourself from being banned in GTA online when installing mods:

At the moment, if you have a license and you edit game files with the program, previously the game allowed you to play offline with changed game files, now very often the game reports that the files have been changed even in an offline game.

1) If you change game files using a program, do backups of this file, and before logging online, replace this file back. Just use the folder
2) If disk space allows, copy the entire game folder, and before going online, simply delete the game with mods (or transfer it temporarily) and restore the clean version.
3) For mods use pirated version of the game, but the pirated game is not updated so quickly, patches for it are not released late and you will have a slightly outdated game.
4) Before going online, check the game hash (in Steam), Steam itself will check the integrity of the game files and, if anything happens, download the changed files again.
5) Do not believe various information on Yotube or other sites that tell you how to get a lot of money online, or about other cheating, because after this information was released online, the game developers could fix the vulnerabilities and issue bans to those who try to use them. Look at the publication dates, such “tricks” do not last very long.

In general, let's get down to the mods themselves, how to distinguish them, how they are installed, and what is needed for this.

How to distinguish script mods from others?

Everything is very simple, if the installation of the mod begins with the phrase, open the program, then this is not a script mod and you are editing game files.


1) Script mods

These mods can be written in different programming languages ​​and they differ slightly in installation.
You need to read the installation section for each mod, there I indicate what needs to be copied and where, what needs to be installed.
In short, script mods may require some additional files, libraries, loaders.

To install it, you need to download the archive with the mod, find the folder with your gta 5, this folder should contain the gta5.exe file, and copy the mod files inside.
That is, installing the bootloader consists of copying files from the archive to the game folder.
.
Similar to this bootloader, the bootloaders and plugin are installed by simply copying to Right place.
Each news contains instructions on which files to copy where for installation.

After you have completed the data simple steps you can choose a mod for yourself, each mod indicates what is necessary for the mod to work, and it also indicates which files from the downloaded archive need to be copied.

Example, installation.

For this mod to work, you need to install (one-time, of course), then download the mod and open the archive with it. Inside the archive there will be a folder called Scripts, move it to the game folder, combine the folder if necessary.
This completes the installation. In other mods you will need to transfer the files to the game folder or to the scripts folder which is in the game folder.
Visual installation screenshot:



2) Installing mods, cars, textures by editing game files.

These mods are installed in GTA 5 using the program, you need to download and install it. (the news contains more detailed instructions for installing the program).
After you have opened the program and specified the path to your game folder, you will see the following picture:


Each mod has its own instructions on installation, where and what files need to be copied.
Installation example.

The installation section states:
Open, enable editing.
Open the address: \update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\
Transfer the files tornado3.yft tornado3.ytd tornado3_hi.yft into the program.


When you open, turn on editing mode, the button is located on the top right.
After which you need to find required file\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\,
We find the update folder in the program, then x64, then dlcpacks and so on, a screenshot showing the edit button and the open path in the program.

Then open the downloaded archive with the mod and transfer the files from it directly to the program.
Visually it looks like this:



Remember, for each mod I indicate my installation features, addresses, which files to copy where, so read the installation section for each mod.

This is where the installation of most mods ends, nothing complicated, right? Remember the main thing:
1) Do not play with mods installed online.
2) Make copies of the game files, if something goes wrong or the game stops working, you can quickly restore everything.

A mod is an add-on created by third-party developers or ordinary fans of the game. Such add-ons are especially popular among fans of the GTA series. With the help of a mod, the game world can be changed almost beyond recognition, changing absolutely everything, even the surrounding area. Therefore, if you have long been tired of the original GTA San Andres, but you do not want to part with it, try installing an add-on on it.

You will need:

  1. Installed on the computer GTA San Andreas.
  2. The modification itself that you want to install.
  3. IMGtool program.

Change Process

The downloaded mod is usually an archive. Unzip its contents to your desktop. You should be interested in two files having the permission .dff and .txd. It is these files that are responsible for the appearance of new weapons, skins, vehicles, etc. in the game.

To install the mod, just replace the original files in a certain game directory with the downloaded ones.

We will do this using IMGtool.

  1. Open the "File" menu.
  2. Specify the path where the “Models” folder is located in the game directory.
  3. Find "GTA3.IMG" and open it. You will see a list of files that are responsible for all the models and textures presented in the game.
  4. Sort everything alphabetically for easier searching (Tools => Sort => Name) or press F2 so you can enter a search term.
  5. Find the original recordings you want to replace. They have the same name as the files you extracted from the downloaded mod.
  6. Delete the original entries by highlighting them and clicking Delete.
  7. Copy the files from the mod in their place to install it. To do this, click the “ADD” line, which is located in the “Commands” menu, specify the path to the mod and add the necessary files.

After completing the actions, you can close the program - all necessary changes to the game will be made automatically.

Important note: Save a copy of the MODELS catalog somewhere else. If something goes wrong while installing the mod, you can restore the game to its original appearance.

This utility allows you to clearly see what changes will appear after you install the mod.

Using this application, you can automatically change the physics of the car, its color, wheels, etc., as well as import vehicles and weapons from other games in the GTA series.

  1. Launch the program and click the "Installer" button.
  2. Then specify the location of the original game files, as described above.
  3. Open the “ReadMe” file, which is located in the folder with the modification files.
  4. Find the lines in it that indicate the parameters vehicle(Carcols, Handling, ide). Enter their values ​​in the appropriate lines of the program.
  5. Click “Install” and try the new transport in action.

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