Animation in 3D graphics. Animation in 3D graphics Motion capture: turning a film into a cartoon

Creating 3D models is a long and painstaking work that can last for days and requires extraordinary perseverance from a person. And creating 3D animation takes even more effort and time. However, many users want to master programs for creating 3D animation. Some people are interested in this as a hobby, while others see it as great source income. However, only a few master this art - and not only because of its complexity. Most programs are expensive and are not worth buying for people who do not do this professionally.

Using 3D animation

3D animation is used in almost all areas of our lives, including in marketing:

  • Increasingly, brands are choosing 3D animation to create colorful advertising videos - it does not limit the imagination of artists and allows them to realize any ideas;
  • for quick coordination of banner and sign layout sizes outdoor advertising 3D graphics are also used;
  • not a single screensaver for a TV show, news or video is complete without 3D graphics;
  • owners of restaurants and shops not only order 3D videos, but prefer to turn to 3D modelers for visualizations of the future establishment;
  • manufacturing companies use 3D to better promote their products (in catalogs, presentations);
  • designers and architects They constantly use 3D graphics to visualize their projects - people perceive images close to photographs much easier than complex drawings.

3D animation videos have many advantages over regular videos. For example, with their help you can create a whole new world, populated by impressive characters. In details O Read our article about the benefits of 3D animation.

Simple programs for creating 3D animation

Simple programs offer users sets of ready-made elements(libraries). You can edit the model a little and get yours unique object. These programs are most often used for interior visualization and other concepts. With their help it is quite easy to create animation, although they do not give as much scope for creativity. Such programs allow even beginners to quickly join the world of 3D animation.

DAZ Studio

This program is very convenient for animation, because this is practically its only function - in DAZ Studio there are no tools for self-modeling. Users are offered ready-made characters that can be modified and placed on the stage. The Genesis package provides a set of convenient tools for detailed modification appearance human model.

The program is distributed free of charge, but has many paid additional objects (cars, accessories, animals): from $1 to $73.

iClone

Unlike many 3D animation software, iClone allows you to immediately see the result of your work(what you see is what you get). Instant rendering speeds up your work significantly. Often used to create small 3D video games. It has high functionality for facial and skeletal animation of people and animals, lighting adjustments, camera movement and character customization.

Blender

Allows you to create full-fledged 3D games thanks to a set of tools for modeling particles (water, fire, smoke), hair and body movement. The program provides a variety of preinstalled movement patterns- the user will not have to write a simple animation of the character’s gait himself. It has a large library from which users can download natural objects (trees, terrain, clouds) and various textures. The advantage of the program is the built-in ability to edit videos.

Aurora 3D Animation Maker

Simple and useful program to create 3D text animation. With its help you can make a beautiful three-dimensional logo, three-dimensional text, and allows you to create an imitation of smoke. Because of its simplicity, the program is often used to create presentations and screensavers for YouTube channels.

Professional programs for creating 3D animation

There are also more complex professional programs to create 3D animation. They contain a small set of simple shapes and a huge selection of tools for modifying them. With their help, modelers create complex objects(houses, cars, people, natural objects) and add animation to them. This is how new worlds are created for cartoons, video games, commercials, concepts, presentations, etc. Such programs require a lot of time to master, and the cost can exceed several thousand dollars. In addition, a powerful Hardware in order to run such a program.

Autodesk Maya

The most common program for creating 3D animation. With its help, such animated characters as Davy Jones, Hulk and Gollum were created; visual effects for The Matrix and The Lord of the Rings; cartoon "Masha and the Bear".

Autodesk offers several purchase options for Maya. For example, a 1-year subscription including technical assistance will cost $1,785, and a 3-year subscription will cost $5,355. The program has a “flexible” code and after purchase, large studios have the ability to transform it to suit your needs.

Autodesk 3Ds Max

Unlike Maya, 3ds Max provides more tools for artists, but it can also be used to create animation. Has great utility Particle Systems, which allows you to simulate fire, smoke, rain, etc. Hair&Fur allows you to create realistic hair, fur, grass, etc. 3ds Max was used to create the films “X-Men”, “The Day After Tomorrow”, “Jurassic Park”.

The program is distributed at the same price as Maya.

LightWave 3D

A complete 3D graphics editor that Most often used in the film industry. Supports advanced frame, inversion and bone animation systems. Also has a utility for working with particles - Hyper Voxels, A Surface editor is a convenient tool for setting material properties. You can connect various modules to the program, expanding its functionality. In this way, more specialized support can be obtained.

Creating a three-dimensional character for a logo or commercial is only half the battle. Once your character's appearance is ready, agreed upon and approved, the fun begins - creating 3D animation. This is a labor-intensive and incredibly interesting process that ultimately allows you to “revive” any idea.. For example, teach a character to talk to a client, be sad and happy, think and move, get into adventures and show with his fingers how to use your product.

The work of 3D animators is a colossal effort, allowing them to create not just a moving picture, but also a completely reliable reality around. How 3D animation is created and what miracles can be created skillfully, we will examine in more detail in the article.

To quote Dr. Frankenstein: It's alive!

Animation of three-dimensional objects differs significantly from 2d animation - “flat” cartoons, where volume was achieved using perspective and proper coloring of characters and surroundings. Today, technology allows you to immediately show its shape with lighting and camera movement. In this case, the concept of animation changes:

2d animation- creating the illusion of movement or changing the shape of objects using technical techniques.

3d animation— automatic movement or transformation of objects in space and time.

Simply put, previously it was necessary to draw the movement of each character frame by frame. Now it is enough to create a three-dimensional model of the character, after which it can be moved in space without additional effort and drawings. But it’s simple to say, but in reality, reviving a 3D character model is quite a complex process. To make the figure move, it is not enough to have access to a computer and smart programs. You also need to imagine how the hero can move, what forces influence him (not the higher ones, but, for example, gravity, friction and resistance).

If you want to get something with character, it is important to turn to animators who are aware of all the subtleties and are ready to fanatically work out every detail. Not only the gait, but also facial expressions, the movement of hairs, and the sliding of fabric (if the hero, of course, wears clothes).

To take everything into account at once, you need to be a little bit of a wizard and a little bit of a genius - a quite apt description for the animators of the KLONA studio.

How to create something other than a zombie: features of 3D character animation

As the modern wisdom goes: nothing is zombies but zombies. And if your hero is not him, then the character animation should be “live”, or, as they say nowadays, believable. The viewer must believe that the hero really walks, looks, grimaces or smiles, interacts with the environment.

Creating and animating a 3D character is about creating a story that is told not with words on paper (or screen), but with movement. For example, a hero's facial expressions can say a lot about character. But to do this, he must have a face of sufficient “quality” to make the muscles move.

When the question is approached without due diligence or half-heartedly, as a rule, the result is something at least unnatural, and sometimes even frightening.

Therefore, let's take as a starting point and see what can be done with it:

  1. Animate by keyframes;
  2. Animate along a path;
  3. Create animation in a dynamic environment;
  4. Animate using motion capture.

Each of the methods is most easily explained by considering not only the technology, but also examples.

Keyframe animation: from point A to point B

- one of the most common ways to create 3D character animation. The essence of the method is this: several main points are specified on the time scale at which the position or shape of the object changes. The animator sets the necessary parameters of the model in the specified frames, and the program calculates the “intermediate” states automatically.

Example: For simplicity, let's take a rubber ball that hits the ground and bounces up. To display one such “jump”, the process must be divided into three stages: the ball at the top point - the ball on the ground - the ball again at the top point. In a good way, you should set more key frames, take a bunch of little things into account. Like the fact that when dropped, the rubber casing stretches, and when hit, it flattens.

If you correctly deform an object at each fixed point in time, the 3D animation will turn out to be as natural as possible.

3D character models are not always people or animals. Our hero can be any object, for example, a flying camera or a UFO (in general, anything that your imagination allows for). In this case, blinking lights and rotating along an axis will not be enough - it will not be interesting. But to make an object fly along a trajectory, and even “send” the camera to follow its movement, approaching and moving away in time...

And skillful handling of focus (this is what a 3D animation studio should definitely be able to do) will turn a simple twirling of an object in space into an exciting almost blockbuster.

The essence of the method is to:

  • set the starting point (the beginning of the object's path);
  • designate the trajectory (the path taken by the object);
  • indicate the end point (where the model should stop).

After the character/object is “attached” to the trajectory, the program itself calculates and creates the movement. If you add animation of the object itself (flapping wings, opening airlocks, extending the landing gear) and “play” with the camera, you can achieve very interesting effects.

The CLONE studio team knows exactly how to make a simple movement along a laid out route breathtakingly dynamic.

Our hero is not in a vacuum. Any character is surrounded by some kind of reality, in which there is necessarily gravity (if it’s not in space), the movement of air masses and other types of vibrations. All this should be taken into account so that the character animation is quite realistic.

What does the result of such an animation look like and where can it be seen?

In detail. When a character walks through the city and the cape flutters in the wind, or when underwater the hair sticks to the face - all this is achieved through animation taking into account the surrounding factors.

Strictly speaking, animation in a dynamic environment- rather computational work with a deep immersion in the physical characteristics of objects. But without all this, even the most detailed 3D modeling will not make the character more alive.

Motion capture: turning a film into a cartoon

Motion capture technology- young, but very popular. Today motion capture is used in almost all science fiction films. The essence of this method is extremely simple:

  • sensors are attached to the actor;
  • While the actor is moving, the cameras record the positions of the sensors;
  • their displacement is processed by the program and creates a moving “skeleton” with a set of key frames;
  • the resulting package of information is “covered” with a shell - for this, 3D character modeling is used.

As a result, the hero’s actions turn out to be realistic and convincing, and the animators don’t have to struggle with physics and remember where things bend.

The first thing I would like to start with is to explain what animation is in three-dimensional graphics and what is its main difference from classical (two-dimensional) animation. Animation in three-dimensional computer graphics is the process of changing the properties (parameters) of a three-dimensional object over time. In classical animation, the animator has to draw every frame of his creation in order to make the object “come to life” on the screen.

Image source www.angryanimator.com

In 3D animation, we need to set the so-called key frames, and the program will calculate (interpolate) all other animation frames itself. In fact, the animation process is not as simple as it may mistakenly seem. Perhaps it is for this reason that the profession of an animator in the field of three-dimensional computer graphics is one of the highest paid professions in the industry, and there are not so many real professionals.

What is animation used for in 3D graphics? There are several areas that cannot do without 3D animation. This:

  • Animation of object transformations (movement, rotation, scaling);
  • Camera animation;
  • Animation of technical processes;
  • Dynamic deformations of objects;
  • Character animation;
  • Dynamic simulations (fluids, tissues, particles).

In each of the above areas there are different ways creating (receiving) three-dimensional animation. We can boil them down to the following:

  1. Keyframe animation;
  2. Animation along a trajectory;
  3. Creating animation for dynamic simulations;
  4. Animation obtained using motion capture.

So, let's lift the veil of secrecy a little on each method of creating animation.

Keyframe Animation

Creating animation in 3D graphics packages using key frames can be represented as follows:

  • At the right moment in time, for example in the 1st frame of the animation, you set the properties of your object (size, position, rotation angles) and set this frame as the key one. The program records all information about the properties of the object in this frame.
  • Next, you select another frame of your animation, for example the 10th, and again set new properties of your object in it. Afterwards, make this frame the key frame again.
  • Now the program itself will calculate how the object should behave when transitioning from the 1st animation frame to the 10th. This process is called animation interpolation.


Image source http://brendanbody.blogspot.com/2008/12/walk-cycle.html

This animation method is ideal for: object transformation animation, camera animation, technical process animation, and even character animation. The animated film Rango, produced by Industrial Light & Magic, is a great example of perfect character animation created using the keyframe method.


Copyright 2011 Paramount Pictures

Path animation

Animation along a trajectory requires, in addition to the object that will be animated, to specify its trajectory (path of movement). Path animation is often ideal for animation of moving technical objects, camera animation and animation of technical processes.


Image source http://tanawadeethep.tumblr.com

Once you have selected the object that you would like to make move along a path, you need to assign it a path to animate (path). The 3D object is then transferred to and associated with the path line. The program itself will create two key frames for you, one of which will store the position of the object at the beginning of the path, and the second the position of the object at the end of the path. The program interpolates the remaining frames for you. As a result, your object will begin to move along the specified path when the animation plays.

Creating animation for dynamic simulations

This method of creating animation is associated more with the profession of a dynamics specialist than with the profession of an animator. Animation here is a way to save the result of a dynamic simulation. The scary phrase “dynamic simulation” means the process of calculating the behavior of an object in a physically real environment. For example, we all know that if a glass goblet falls on the floor, it will most likely break into many pieces. This is familiar to us and we all understand it. But the three-dimensional environment does not know which object should have certain properties. In order for each object to behave as it does in our world, dynamic simulations are used. Such simulations are performed by 3D graphics packages and, after the simulation is completed, they create animation keys that store information about the behavior of each piece of our broken glass. Dynamic simulations are very often used to calculate the behavior of liquids, tissues, hard and soft objects. Thanks to dynamic simulations and the animations created after them, we can enjoy watching apocalyptic blockbusters in cinemas.


Copyright 2009 Sony Pictures/Columbia Pictures

Motion captured animation

Motion capture is a fairly new method of producing animation, but it is quickly gaining popularity due to the realistic animation it allows to obtain. What is the essence of this method of producing 3D computer animation? As a rule, to obtain animation using this method, you need a specially equipped studio with equipment for motion capture, an actor from whom the animation will be captured, and special software. The motion capture system works as follows:

  1. The actor is wearing special sensors;
  2. The actor performs the necessary animation movements;
  3. Cameras around the actor record the movement of sensors;
  4. Specialized software, analyzing the movements of the sensors, creates a skeleton with exactly the same animation as that of a real actor and saves the result in the form of key frames;
  5. The resulting animation can now be used in 3D graphics packages.

This technology is expensive, but allows you to get very realistic animation. It is mainly used for character animation.


Image source http://lukemccann.wordpress.com/motion-capture

Vivid examples of animation obtained using motion capture are such film projects as: “The Polar Express”, “Avatar”, “The Adventures of Tintin: The Secret of the Unicorn”.

This concludes our overview of animation in 3D computer graphics.

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Faces of War: Jaina. A mixture of CG ART, 3D and special effects allows you to create relatively low-cost mini-stories for Blizzard videos. CGI + 3D animation. Social viral video you might have missed. Written, Directed & Produced by Lubomir Arsov

More examples of modern animation await you below...

Types of animation

From the moment of its appearance simplest animation a wide variety of types and styles were invented. Let's consider 5 main types :

  • Traditional animation;
  • 2D vector animation;
  • 3D computer animation;
  • Motion graphics;
  • Puppet animation;

Traditional Animation (2D, Cel, Hand Drawn)

Traditional animation, sometimes called cel animation, is one of the older forms of animation. In it:

  • the animator draws each frame to create a sequence of movements;
  • sequential drawings, quickly exposed one after another, create the illusion of movement.

The simplest example of such animation is old Disney cartoons.

Cartoon "Mowgli"

How is traditional animation created?

  • the animator prepares the working field: a transparent sheet of paper is fixed on a special backlit screen;
  • a drawing is drawn on a sheet of paper with a colored pencil;
  • the drawing should be rough and approximate. This is done to see how many frames need to be created for the ideal movement of the character;
  • Once cleanup and interim drawings are completed, production moves on to filming each individual frame.
How animated videos were created in 1938

Modern animators can move away from drawing characters and frames by hand. Instead, they use computers, tablets, and pens.

Examples of modern traditional animation

Eluvium. Author Stas Santimov Are You Lost In The World Like Me? Written by Steve Kats

Where to begin?

You can start in the profession by studying basic

The advantage of lessons is a consistent study of the process of creating animation according to the principle “from simple to complex.”

Also, to take the first steps of creating animation, you need to master such basic programs as:

Photoshop is often overlooked when considering animation software, and its capabilities are perfectly tailored to frame-by-frame drawing of any style. Photoshop's Timeline functionality allows you to animate by drawing frame by frame using bow skinning.

  • The average salary of an animator in the West is $4,250/month;
  • In our area it varies greatly (in the studio, freelance, remotely - from $400 to $3500 per month).

2D vector animation

Bojack Horseman (TV series on Netflix)

2D animation is a term used when referring to traditional hand-drawn animation. It can also refer to computer vector animations using traditional techniques.

Principle 2D animations

To create vector animations, the same methods are used as for traditional ones.

This flexibility allows even a beginner to create his first passable video.

How to learn?

While traditional animation requires you to be a good artist, computer animation does not. 3D animation is more like construction than drawing.

3D animation technologies have a lot in common with stop motion, as they follow a frame-based approach. But in 3D, the implementation of tasks is more manageable, since it is in a digital field.

3D model

Instead of drawing a character or creating one out of clay, in 3D animation the object is created digitally. Later they are equipped with a “skeleton” that allows the models to be moved.

Animation is created by building models on certain key frames, and then the computer calculates and interpolates between these frames to create movement.

Below, see a visual example of the process of creating a 3D model in Blender.

Examples of modern 3D animation

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Wonder Woman - Prologue | Making of

3D animator profession: where to start

The profession is highly competitive as this animation is mainly for commercial purposes.

Where can a motion designer work:

  • In the studios
  • Freelancing
  • Sell ​​templates
  • Create learning products

The average salary of a motion designer in the West reaches $5,000/month; in our country, the salary of a specialist starts at $700/month.

Stop motion (Puppet animation)

Stop motion- this is stopping an object after a captured frame and moving it sequentially to take a new photo and a new movement. When you play back the photos taken one after another, the illusion of movement is created. This is how you get stop motion.

This technique is similar to traditional animation, but instead of drawings, the animator uses real materials.

The process of working on the series Robot Chicken

I love all forms of animation, but there is something unique and special about stop motion: it feels more real. But I think it's also kind of a lonely and dark thing.

Tim Burton
Evolution of Stop Motion

Stop-Motion animation uses objects photographed in sequence to create the illusion of movement.

Example of Stop Motion animation

The process of creating stop motion animation is lengthy because each object must be carefully moved millimeter by millimeter. Each captured frame simply must create a smooth sequence of movements of the object.

Examples of modern puppet animation

Another example from Robot Chicken Posted by Bruna Berford

The profession of a puppet animator: where to start, how much does one earn?

You need to start moving into the depths of the profession of a stop motion designer by mastering Dragonframe and iStopMotion

The profession of stop-motion designer has gradually revived on the labor market. Stop motion today is an inexpensive method in which it is easy to show good artistic taste and patience skills. That's why designers earn good money:

  • average earnings in the West - $3864/month;
  • with us - from $1000/month.

Types of Animation

Let's look at what types of animation exist.

GIF animation

GIF (with file extension, .gif) is an image file format that is animated by combining several other images or frames into one.

Example GIF. (converted to mp4 for smaller size)

Unlike JPEG format(.jpg), GIFs typically use a compression algorithm called LZW encoding, which does not degrade image quality and allows the file to be easily stored in bytes.

You can read more about what GIF is on Wikipedia.

Examples of GIF animation

Examples for every taste are on the portal giphy.com

How to make a GIF yourself?

Cinemagraphy

Also check out the opinion can anime become mainstream?(in English).

Examples of Japanese animation

Prison School Anime Flavors of Youth

How is anime created?

The anime creation process consists of several stages:

  • searching for animation and character ideas;
  • coming up with a concept (characters, the main storyline are thought out, some first sketches are made);
  • writing a detailed script;
  • drawing characters and backgrounds;
  • sample storyboard;
  • sketches or sketches are presented in digital form.
Video - How anime is created

12 principles of creating animation

1. Compression and decompression

According to this principle, animation objects can be compressed or stretched to convey the speed, momentum, weight, and mass of the object.

This technique can be used to indicate the bounciness or hardness of an object (for example, to show which ball in an animated video is filled with water and which is just a bowling ball). Also, artists use this principle to convey the facial expressions and emotions of the character.

Important: The size of an object should not change depending on whether it is squashed or stretched.

First principle of animation

2. Preparation for action

It is to prepare the viewer for any action of the animation character.

For example, this technique is used to show that a character is preparing to jump. In this case, the preparation will consist in the fact that the character will crouch down, gather his strength and begin to straighten up until he is in the air, which will be a jump.

Important: Without preparation for any action, all subsequent steps of the character will look unrealistic and implausible. The artist cannot miss this moment, since the viewer simply will not understand what the character wants to do in the next seconds, and watching such a video will simply be uninteresting.

Preparing for action- This is a mandatory technique for maintaining attention.

Second principle of animation

3. Re-enactment

Target This principle is to reveal the author’s creative intent as accurately as possible.

In any animation, it is important to direct the viewer's gaze to some moment or important nuance, the movement of a character or an ongoing event. The staging, as it were, draws attention to the most important things.

Note that in this principle it is necessary to alternate close-ups with a distant background. A close-up usually shows the character's facial expressions, while dynamic or static events in the multimedia video occur in the background.

Important: in each scene and video as a whole, the action should be as clear as possible and be in focus. Otherwise, the viewer simply will not grasp the essence of the author’s idea.

The third principle of animation

4. Spontaneous action and From pose to pose

Principle spontaneous action consists in the fact that several drawings are created one by one without a specific plan of action and ending.

Principle from pose to pose consists in the fact that the artist draws each final point of movement and only after that draws intermediate poses and movements.

Important: the principle from pose to pose saves the artist’s energy and time, because by using it, he knows exactly what will happen on the screen and how it will all end. There is no such bonus in spontaneous action - if the artist drew something incorrectly, he will have to redraw everything.

Spontaneous action is good for displaying fire, drops, clouds, smoke and dust, and it also perfectly conveys the aesthetics and unpredictability of natural phenomena.

The Fourth Principle of Animation

5. Inertia and overlap

This principle is applied so that after the character stops, parts of his clothes, hair, arms or even legs continue to move by inertia. This way the stop seems more natural and does not cause the viewer to complain about the unnaturalness of the picture.

Inertia and overlap make the animation's movements, body, and character appear more alive.

This group also includes the following principle: guy Thanks to the pull, when the character’s head turns, his hair or cheeks (like a bulldog’s) will slowly and springily move behind it.

The Fifth Principle of Animation

6. Slow down at the beginning and end

The principle is that all movements are performed slowly at the beginning, then they speed up and at the end, the actions slow down again. This is done in order to maximize the naturalness of the video and bring the drawn character closer to the real one.

WITH same speed Only robots move, so the artist tries to draw all the movements of his characters in different amplitudes and at different speeds.

Important: Slowdown is not used in all cases. For example, in order to show the movement of a bullet, deceleration is not necessary, but to show the movement of a pistol during a shot, yes.

The sixth principle of animation

7. Arcs

Without taking into account the character's arc movement, obvious errors occur and become too mechanical.

Absolutely all character movements are performed according to the arc principle, and not because they all have to be smooth, but because an arc can outline a much larger trajectory and give the character the ability to move as naturally as possible.

The Seventh Principle of Animation

8. Expressive touches

This principle is often confused with overlap, but this is wrong. Expressive strokes are features of a character's movements that give it flavor.

Expressive touches give the character's movements the character of the moment and mood. If the character is evil, then when knocking on the door his second hand will be clenched into a fist. This touch may not be so striking, but it perfectly conveys the real, real emotions of a person.

An artist who gives importance to such small details gives life to the animation.

The Eighth Principle of Animation

9. Frame rate

The overall nature of the animation depends on how many frames the artist draws between the main actions.

By changing the frame rate, an animator can tell as many as 10 stories. If there are many poses between the main frames and they are located close to each other, then the movements will be very slow, and if there are few frames and they are located at a great distance from each other, the movements will be very fast.

The standard frame rate for cinema is 24. Animation is also drawn in one, two or three frames.

Important: The more often the frames change, they will need more careful drawing.

The Ninth Principle of Animation

10. Hyperbolization

The principle is that almost every facial expression, facial expression and emotion needs to be made unique.

Using this principle, a sad emotion can be made even sadder, and a cheerful emotion even more cheerful. Hyperbolization is not based on distortion of emotions and facial expressions, but on making movements and facial expressions even more convincing.

The principle of hyperbolization is always appropriate, since it makes each video more interesting, rich and complete.

The optimal degree of exaggeration is difficult to determine. Therefore, first you need to exaggerate the idea to the maximum, and then adapt it to the video.

Tenth Principle of Animation

11. Drawing

You need to draw according to this principle in such a way as to present the drawing within the framework of three-dimensional space. Conveying the mass, volume and balance of the character.

If you draw a figure from all sides, the animation process will be greatly simplified.

Important: When you sketch a character, it's best to use standard geometric shapes such as spheres, cubes and cylinders rather than squares and rectangles. And also, be careful to ensure that the drawn character does not turn out flat.

The Eleventh Principle of Animation

12. Charismatic

The principle is that the drawn hero must be interesting and unusual, which means it must evoke emotions in the viewer, be captivating and have a twist.

The beauty of a character is not necessarily charismatic. This trait can be expressed in any detail, be contained in one character or in all the characters in the video.

Important: You can achieve the charisma of a character by diversifying the shape of the object, proportions, and also emphasizing a characteristic detail. It must be unusual and stand out from the general picture of the character’s character.

Twelfth Principle of Animation

Trends (trends) in animation

Today, animation is evolving into a variety of different and exciting ways to tell stories and ideas. Thanks to the emergence of new advances in technology and telecommunications technologies, new trends in animation.

  • See.

Here are the most popular ones:

3D in retro and vintage style

A style of 3D animation that is becoming popular again is retrofuturism. This allows for a fantasy aesthetic that people in the late 70s and early 80s thought the future could look like.

Technique: The use of lush lighting effects and pixelated digital elements serves to create the terrain and characters in a retro world.

High Contrast Cel Animation

This is an animation trend that has been on the rise for several years now and has been used by some of the top companies in the world, including Nike, Nickelodeon, Disney, Cartoon Network, and even for the Winter X games.

Bright, contrasting colors combined with angular designs are used to give the animation a simplistic, almost cel-like style.

Result- a funny sequence that's hard to look away from.

Some of best examples taken from Golden Wolf, an animation production company based in London.

Mix 2D and 3D

A trend that began in recent years and continues to grow is creating animations that look like a combination of 2D and 3D.

You don't have to go far to find tutorial which shows how to end up with a flat 2D look using cel shader to render 3D.

By giving 3D objects a 2D look, animators can create expressive, illustrative elements that immediately grab the viewer's attention, providing clear and colorful information.

Super surrealism

If there's one great animation trend that takes full advantage of the power of CGI imagery, it's the surrealist style.

The hyper-surreal animation effect is based on combining photorealistic elements with fantastical images to create dreamlike worlds and actions.

There is an example of animation such as "The Dreamer" by Roof Studio for Honda, which draws viewers into a whimsical journey as the realistic vehicle moves through wild places.

Dynamic animation of functions in applications

Instead of using static images or all text, many apps in 2018 use functional animations that keep the user's attention with a vibrant, interesting user interface.

This includes using animation to enhance navigation elements, confirm user input, zoom in and out of content, etc.

You will learn 33 detailed lessons on creating animation. Also, by reading, you will find a lot of free lessons on Adobe Illustrator.

Programs for creating animation

Cinema 4D- a universal comprehensive program for creating and editing three-dimensional effects and objects.

Adobe After Effects - software Adobe Systems for editing video and dynamic images, developing compositions, animation and creating a variety of effects.

Aurora 3D Animation Maker is an application for creating full-fledged 3D animations that can enliven and add zest to any modern WEB site, presentation or any other interactive project. In the program you can create banners, text with interesting effects, various logos and buttons. For beginners, this will be interesting in terms of converting text into mesmerizing 3D animation and further posting it on the site.

But the capabilities of Aurora 3D Animation Maker don’t end there! Perhaps you need to create a creative logo? This program allows you to create stunning three-dimensional objects, giving text or logo a presentation style. The app also offers the wonders of animation to further bring your Web-centric creations to life. For example, play with the properties of particles to create fireworks, falling snow, raging flames or a mesmerizing void.

Or use spinning or falling elements, such as jumping and swirls. Once you have your final result, Aurora 3D Animation Maker makes it easy to incorporate your animation into your site, providing comprehensive options for outputting the result as Flash or animated GIF.

The program interface is convenient and quite understandable even for the average user. To get started with the software, you first need to download Aurora 3D Animation Maker in Russian (available on our website), then start a new project using a blank page or selecting a template from a wide range of options. Now you can add text, create frames, particles, icons and lights, change colors, designs, import pictures and 3D models. To check the results obtained, it is possible preview animation.

In addition, you have access to undo and redo, lock, resize (for example, you can adjust the width, height, resolution, aspect ratio), select a different background (for example, use a gradient, image, video), and also switch to another language GUI(Russian language available).

Aurora 3D Animation Maker's animation-related tools include a help file to make it easier for beginners.

Conclusions: in testing mode, the program did not glitch or crash, showed insignificant consumption of system resources, demonstrated good time response when pressing buttons. The output animations had good and competitive quality graphics. Overall, this program for creating animations and 3D effects for websites should please advanced users, providing flexible and functional settings.

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